Elemental damage has a similar but separate formula: (elemental attack / 10) * (sharpness modifier) * (monster armor) * (quest / rage modifier). And there you have it! Since you aim for a timer, if the random with you does ♥♥♥♥ and no damage. Press question mark to learn the rest of the keyboard shortcuts. Blunt attacks include attacks like hammer attacks and shield bashes. Does it deal the same damage over the longer duration or does it increase the duration and total damage done? Important note: Affinity only applies to raw damage unless you get the skill 'Critical Element'. Exhaust damage drains the target's stamina, but it does not transfer the stamina to you. The rest of this I had a decent understanding of already this just put some serious values to it. Also, mounting counts as a type of "status" here, where each aerial attack deals damage against the monster's mount cap and once exceeded, a mount will take place. For example, Uragaan face is super armored. That first option would almost be entirely a drawback so I highly doubt that's the case. This is the only melee I like. Poison is unique among status effects in that you can start applying more poison damage while the monster is already poisoned and potentially reapply the status before the first poison falls off. He’s also only available during the event quest The Last White Knight, unlike most variants in … 3 While active, grants attack +20. However, these end up balancing out in terms of absolute damage output as the gs / hammer will put out considerably more raw damage per attack that lands, and all weapons are plenty viable running with raw + ele damage. In the above, I've covered how elemental damage works but not necessarily status effects. Not sure if that's the same in this game though. Inflicing an Exhaust Status Ailment drains a monster's stamina. I don't have enough pink rathian parts to build that set just yet - if anyone else can comment on this that'd be great. The affinity value on a weapon is its chance to critically strike with an additional 1.25x modifier, dealing more damage if the affinity value is positive or less damage for negative affinity. However you can see from the chart that this damage is only applied on the head - there's a reason the subreddit continuously mentions letting hammer users have access to the head. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. Projectile Attacks. I know when I got hit with Dragonblight (makes you deal no elemental or status damage) my damage numbers had a border around them but I don't recall if it was orange. That section is already there, look at the last paragraph of the true raw section :p I'll try to make it clearer though. 1 While active, grants attack +5. While these modifiers have not been confirmed to be in World yet (and assuming they are in worlds, we don't have numbers), as /u/ShadyFigure said: "They've existed in every game in the series so far, I'd be surprised if they were removed now ... but it's a common enough thing that I think it's better to ask for proof of it being gone than proof of it existing". Exhaust damage is a sub-category of Impact damage ; Impact damage to the head will do KO damage, Impact damage to the rest of the body deals Exhaust damage. MHW Iceborne allows us a lot more freedom in build choices so we can fit very high damage with A LOT of other skills. I've compiled the list of MVs for every weapon into a post: https://www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/. Dude, yeah. tl;dr: Elemental damage is applied in full on every hit, raw damage has an additional motion value modifier. Do note that like other status ailments the KO damage inflicted on the monster will decrease over time, so it's important to keep attacking the head if you wish to … This is also the highest damage Axe attack. Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv's were available. The orange numbers mean you are dealing your full damage. Press J to jump to the feed. Edit: I have tested and confirmed these values in world for Raw. Monster Hunter World weapon types come in a range of shapes and sizes, and deciding which is the best weapon type for you to choose from can feel overwhelming.. Here's a short list of attacks that can cause exhaust damage naturally. Attacking in Sword mode consumes the Switch Gauge. The ability to continuously fire projectiles allows it to match the damage output of the Heavy Bowgun and with the added … There was a change, though, compared to previous games. If you have access to blue sharpness on a weapon, it's a pretty significant damage boost to keep it in blue whenever possible. This is exactly what I was looking for. In order to poison him again, though, you now must deal 150 poison damage and this value increases by 50 each time up to a max of 600. if you don't know what this means and helloworld.exe prints "Failed to load monsterhunterworld.exe, PID=XXX", then run helloworld.exe as admin. If possible can you give a quick overview on how Hunter Defenses work? Don’t spam the Heavenward Flurry, as it’s not your main combo capable of high damage … I'll edit this once again if I find the right answer. Exhaust S Lv1 does 35 Exhaust … Stop hitting that part. If you break it, it becomes his weakest point. #mhw. These values tend to start out very low for an easy first and second mount but rise rapidly. Recommended Skill List For Hunting Horn. Status is inflicted on approximately 1/3 of your hits. Log in to view your list of favourite games. The powerful open-source mod manager from Nexus Mods. You can cause Exhaust by hitting the monster with a Hammer, with any HH attack except the poke, with a bow using Exhaust Coatings or Arc Shot, a Bowgun using Exhaust S or an Exhaust Phial Switchaxe in sword mode. I know. Exhaust damage inflicted on the monsters head will do KO damage. These modifiers are: The jump from green to blue is pretty massive, a 14% damage boost. I feel like a melee pro. Is any leftover damage from the previous poison wasted if you re-apply it or will it overlap and the damage per second be 16 for some time until the first poison's duration is over and then will continue for 8 damage per second afterwards? The tool displays damage of you and your teammates. Particularly the effects of elemental resistances and weaknesses as well as the effects of things like Armordrugs and Adamant Seeds. 2 While active, grants attack +10. See /u/piratefinn 's post here for more information. Most monsters signal that they are entering an enraged state by roaring but the bird wyverns, like Yian Kut Ku and Gypceros, jump up and down. In Multiplayer, the Hunting Horn shines like no other. First up, let's cover the attack values shown on your weapon. The other set we cover in this video our cursed set, a Sleep Exhaust Switchaxe build. This was a very interesting read, I hope this gets upvoted more. In a game full of obscure and/or unexplained mechanics, the MHW Elderseal effect might be the worst offender. If the manifold is cracked or has a leak, the back pressure in the exhaust system will be incorrect, which reduces engine power. The monster will lose a significant amount of stamina once it has built up enough exhaustion. ZSD is wayyyy easier… and wayyyy more fun. Helm breaker now deals full elemental/ status damage damage-increased Iai Spirit Slash damage to be closer to helm breaker. Its nice. Piercing Shots 貫通弾・竜の一矢強化 Increases the attack power of piercing ammo and Dragon … Once enough time has passed or enough damage has been received, Arch Tempered Nergigante will move on to Area 9. I could be wrong on this, but I think it means you have the element weakness right, but you're hitting a hard spot. Exhaust is an extremely powerful tool for disabling champions who can deal a high amount of damage. Hammers, Hunting Horns and weapons with Impact/Exhaust phials are the most common sources of this damage … Not only do these colors affect whether or not your attacks will bounce off of a monster or strike through, they also have built in damage modifiers. This pseudo-status effect comes as an add-on to all Dragon element weapons in Monster Hunter.Other than that, the game practically goes out of its way to obfuscate what the special damage type actually … Like when quest is over you have shown, you did 14000 damage, like, … MHW just keeps the new content rolling with “The Last White Knight”: a new event quest featuring a returning monster, Frostfang Barioth. In order to use Sword mode again, the Switch Gauge must be filled to a specific threshold. Copyright © 2021 Robin Scott. And coming in on the upper tiers of the popularity list is the slugfest, oversized and just wanting to be accepted by Greatsword with its Raging Brachydios build. I'll discuss each of these values in their own sections. Oh Lord of the land give me more strength. Otherwise I'll try to get an answer by tonight. If you played MMOs like WoW … Press F5 to send team damage to chat window. When the Switch Gauge depletes, the Switch Axe forcibly switches back into Axe mode. The rest of the values are available in this post, although somewhat split up. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. It does NOT require any modification to the game file or memory. Testing elemental values will be more difficult... Every attack on every weapon has a hidden "motion value" number that is yet another modifier to determining damage and is really pretty intuitive when you think about it. Alright, now we're moving into territory that everyone should intuitively understand but maybe aren't able to quantify - when you hit monster weak points, you do more damage and see orange damage numbers on screen. When fired from a Bowgun, Exhaust Ammo releases a single projectile which deals Exhaust damage to a target. And, since that bonus means it's way more likely to be re-applied during it's duration, how does the re-applying of poison that you mentioned work? Traps also last longer when they ensnare a monster with depleted … That also raises another interesting question, if multiple people are using poison would that only activate if it was your hit that put the enemy into poison state or would it activate as long as you contributed to poison damage. This motion value is what determines that the hammer triple charge pound does more damage than the first swing of the triangle combo. I'll have to test this at some point, but I'm lazy. You don't need to worry about having a hammer with 1000 attack and thinking that Attack Boost is terrible because it's only 3 attack, as it will be the same % modification for every weapon type. That should help explain your damage numbers, where they came from and why the numbers appear the way they do in the game. Rage is when a monster has absorbed a certain amount of physical damage and reacts by becoming much more aggressive. A leak in the exhaust manifold can burn the exhaust valves, which compromises their seals over the cylinders, and impacts the performance of the pistons, hence the engine. In all seriousness this post is definitely helpful and I'm glad to have a better understanding elemental damage. To poison him initially, you have to do 100 poison damage. The Light Bowgun’s power comes from Rapid-Fire Ammo which is exceptional when dealing damage to monsters due to consecutive damage, especially when using Elemental Ammo. This is a list of all 14 weapon types available in Monster Hunter World. Each swing with Hammer and HH has its own amount of Exhaust that it applies. I don't know how the set bonus works exactly, to be honest. This information has not been updated for World yet and as such there may be some inconsistencies between the link and World, but it's a good place to start understanding motion values. What this means is ele damage is applied in full on every swing, whether it's the finisher in your combo or one of the middle attacks in a dual blade Blade Dance attack. A subreddit dedicated to the Monster Hunter series of video games, including things like merchandise, fan art, organizing hunts, and helping players. But at 15(?) Also, breaking parts with any damage type/weapon will deal Exhaust damage. When you run "helloworld.exe", a config file "config.json" will be generated at the same folder where "helloworld.exe" is. Stamina Thief affects any attack that deals exhaust damage. For elemental damage, the modifiers are much lower. Some unique stuff like Exhaust ammo or Exhaust phial on Switch Axe are exceptions, as they are not blunt damage. New Raging Brachydios Best Great Sword Build - Highest Damage - Monster Hunter World Iceborne! For example if you have level 1 Attack Boost that shows +3 attack as a Lance / Gunlance, your equip screen will show an increase of 6.9 or about 7. Basically Impact Mantle applies some KO value to all attacks / strengthens existing values but doesn't add Exhaust value. It's not an especially complicated concept and you can find a lot of weapon motion values for MHGen available here. What's happening when I see grey numbers with an orange border around them? Iai Spirit slash 39 + 86 -> 50 + 110 Bow:-thousand dragons increased elemental damage … Each quest has its own set of modifiers further modifying the monster's attack / defense / status caps, such as you can see for Deviljho in generations, but these values are currently unknown for worlds. Notice that Iai does not have multi hits, so it wont be dealing as much elemental as Helm breaker. If you helped me translate things, and your name isn't here, that's probably because I forgot to add your name here. 1.Team damage is not tracked in expedition mode or kulve taroth siege or guiding lands. I found this post linking to a japanese list of MVs that google translate does a moderately decent job with. Description: A mod that displays you and your team's damage to monsters in quests. Projectile How Is Damage Calculation Mhw. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Shows EndemicLife/Monsters Behavior/Size/HP/Stamina/Rage/Crown/Status/PartHP, TeamDamage, TrainingDummyDamage, BuffTimer, MapTimer. Question: How does the Pink Rathian set bonus (something about doubling the length of poison) work? Your damage numbers shown on screen follow this formula: (true raw) * (sharpness modifier) * (motion value) * (monster armor) * (quest / rage modifier). The bad news is that, unlike previous titles, in MHW the abn. Adding in one last section just for accuracy / completion's sake. The overall damage modifier for a given affinity value is (affinity / 4) %, so a weapon with 40% affinity will result in an overall average 10% damage increase. Grey numbers mean you're hitting a non-weak area with affinity. It’s one of the best weapons to team with since its songs can practically add a 5th player’s worth of damage to your party. There also exists the low-sharpness modifier for when sharpness is yellow and below. I can't answer your question, sorry. That's a critical based on your weapon affinity. Probably one of the most important posts on this sub since world came out. When a monster's stamina is drained, it starts to drool, moves slower, and may ocassionally pause to catch its breath. The disheveled beastie is a tempered, terrifying version of his mid-level counterpart. The modifiers are: What does this mean? I've also seen this apply when I get a damage boost from outside sources(not necessarily affinity), so if you have a hunting horn that's given you damage up, your numbers will have that outline around them. The same attacks that can KO a monster can also apply Exhaust Status damage. Every weapon has a hidden "true raw" value that's then inflated for display on your weapon via a modifier specific to each weapon type. From what I can tell, and some one clearly can correct me if I'm wrong, whenever you have an orange border around your numbers, that means you have affinity, or some sort of damage boost. White numbers mean you are hitting an armored part. After a while, Kushala Daora or Teostra will enter the area. status and status are affected by the multi-player multipliers. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. Every other status effect will not continue to grow while the monster is affected by that status. Blunt attacks will diminish a monster's stamina, making it exhaust itself more easily. Affinity is indicated by a small star under the damage number. Mod name Notes; Better colors for HelloWorld: HelloWorld … Quick Edit: I guess I should also mention I have affinity sliding which applies said affinity buff to my character. All credit goes to HelloWorld. This UI displays the damage dealt in training area. Exhaust is the same way, but can be applied to any body part. Quite nice for teostra, Just tested this and it's not true, you just seem much more resistant to the effect. Install this mod and read its page to understand how it works. Exhaust Ammo is an Ammo type in Monster Hunter World (MHW); it comes in two levels. Edit: I totally misread your post. Blunt weapons deal Exhaust status when they hit a monster. I need a new, functional headset so I can stop being a one player band. Maybe add a blurb about how things like Attack Up and Demondrugs add to true damage and would thus need to be multiplied by the weapons bloat value to see the true effect. MHW Switch Axe Quick Guide. Therefore, weapons with higher attack rates are better at applying elemental / status damage while slower weapons like hammer and GS tend to favor more raw damage. Also i'm pissed when people join my quest and does absolutly nothing. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. But in World at least, only the last hit needs to be severing damage. Each weapon type has their upsides, downsides, and different strategies. If you have a Hammer that shows 520 attack, it has a "true raw" of 100. Whenever you get an attack up, whether from skills or demon drug or hunting horn user (<3 you) the attack value is applied to your true raw and then multiplied for display on your equipment sheet. 1.Open config.json (while "helloworld.exe" is running). Exhaust Phial: Attacks now deals bonus Stun/KO and Exhaust status damage. Attacks can exhaust monsters easier, slowing them down & making them vulnerable to damage : Weapons that deal exhaust damage include any blunt/impact attack hitting the monster's body (every weapon except Longsword, Dual Blades, and Insect Glaive). Even those which don't display these telltale signs … Or you are hitting a weak spot, but it's resistant to the element. So it may be some sort of damage buff or debuff. It might not have anything to do with affinity at all. Monsters also have Rage modifiers, where they gain additional stats when in an enraged state. When hunting a monster, target its head for the chance to stun & knock down a monster. What keeps it from D tier is just how good the new note is for damage and the Hunting Horn’s ability to do KO and exhaust damage. I would assume it's the formerlatter, because if it was the latterformer it would be nerfing yourself. I've decided to write out this post which should help explain a little bit more and dispel some myths. KO damage can only be dealt to a large monster’s head (for small monsters, anywhere will work), and does depend on the monster’s KO hitzone. Showing 1 - … The type of damage that the motion value does: stun: Integer | Null: The potency of the motion value's stun damage: exhaust: Integer | Null: The potency of the motion value's exhaust damage: hits: Array An array of hits caused by the motion value; each hit is represented as a whole number precentage of the raw damage … an overlay that shows lots and lots of stuff. In order to cut tails you used to need to deal cutting damage all the way on the tail. If your sharpness is too low, the attack will bounce off and interrupt your combo although the damage will still apply. It is NOT a guaranteed application on every hit like elemental damage is, and status damage has no sharpness modifier added to it. I agree. *You have to be the host if you want to see monster-status-buildup and monster-part-hp, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Press F5 to send team damage to chat window. All rights reserved. A good primer into concepts that really start to matter in HR. Where was this cheese all my life. Once poisoned, he will remain poisoned for 45 seconds, taking 8 damage per second resulting in a total 360 damage done. Dealing enough blunt damage to a monster's head will also stun it for a period of time. The numbers here represent percentages of damage applied: a 65 here means a 0.65x modifier in the damage formula. After a certain amount of KO damage is dealt the monster will be knocked over for a short period. Deviljho is particularly weak to poison as anyone who's fought him knows, and this table proves it. According to RageGamingVideos … These modifiers are entirely dependent on the monster and you can see some example modifiers on the mh wiki page. Every status has an initial value you must hit to proc the status effect, and each subsequent proc that value increases at a flat rate to some cap. The Hunting Horn is one of the only two weapons in MHW that deal blunt damage. Technically speaking, I don't have affinity on my weapon, so it might just show the border around your damage numbers when you have a buff applied in general that increases your damage in some way. Fabulous job! It might have been purple actually. I thought you were asking about grey numbers vs orange. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. You can see that Deviljho's head is particularly weak to all damage types while his body takes 2.6x less damage per hit. All levels of Exhaust Ammo have the following basic properties: The internal poison status decreases at 10 damage every 10 seconds, so if you do 50 poison damage to him and then he runs away for 50 seconds, the internal counter will be reset back to 0. *You have to be the host if you want to see monster-status-buildup and monster-part-hp Requirements This mod does not have any known dependencies other than the base game. Or break it, sometimes that turns it in into a weak spot. Try not to let’s the Sword to be automatically switched back to axe, as the animation is slow and will leave you open for attacks; Waking monster with Wild Swing >> Sword Morph. Immediately after entering, do not mount, stun, paralyze, or put to sleep, any of the dragons, as doing so would prevent the Turf War from … If they hit a monster's head, they deal Stun damage. Exhaust effects on a monster will build up over time as you attack it with blunt damage. All of them You may have noticed by now that your weapon has various tiers of sharpness, represented by different colors. Again, I'm not 100% sure if this is the case for these numbers, but that's what I've observed. I'll see if I can compile them into a separate reddit post and link it here. Defenses will probably take a second post, but really quick - in previous games, each point of elemental defenses raised or lowered your damage taken of that element by 1%. Projectile attacks include shots from bowguns and arrows from bows. Now we have this chart, which is where we find the monster armor for a given part. Yes, this definitely deserves a lot of attention. These modifiers haven't been datamined / determined for the monsters yet, but they're available for previous games so I'll use an example from Generations on my favorite monster: The Deviljho. Elemental damage has a flat modifier of 10. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, make sure the overlay is installed and working correctly before you try to replace the config, otherwise this preset will do you no good, This is the orginal mod, my file is an edited version of the config.json found once you execute the mod. Ele resist, the number turns yellow and you become immune to that type of effect. Part damage +10% 2 Part damage +20% 3 Part damage +30% Peak Performance フルチャージ Increases attack when your health is full. I wasn't originally going to include this section as it's a little bit off topic, but figured it's worth adding in. The only notable exception that comes to mind is (Furious) Rajang’s head hitzone, which is 50 rather than the … Each part on a monster has innate damage modifiers on it for each damage type. However, elemental damage has no motion value modifier as you'll see in the next section. Regardless of hitzone, Exhaust damage dealt will always be 8 per arrow. MHW Damage Meter is a tool for Monster Hunter: World, created by jd. However, each part on the monster has varying levels of weakness to each damage type, and there are 3 primary damage types in monster hunter: Blunt, Slashing, and Ranged. Having an understanding of how damage is calculated in the game is crucial to picking weapons and skills and to knowing how best to use the different weapon types. Mods requiring this file. Going back to our Deviljho example, see the following table: This table has a couple things to look at, and let's start with Poison. You're on a weak spot. New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunter community. Hello all, I've been seeing a lot of misunderstandings and downright misinformation on this subreddit about how damage in monster hunter works, particularly when it comes to elemental / status weapons. So at 15 fire res, you become immune to burning. With an exhaust phial, sword mode will do exhaust damage and deals KO damage when striking the monster's head. The triangle combo not an especially complicated concept and you can see that Deviljho 's head, they deal damage! Depleted … press F5 to send team damage to monsters in quests for raw 15 res. Values are available in monster Hunter: World, created by jd of this damage … MHW Switch Axe Guide... Latterformer it would be nerfing yourself chart, which is where we find monster! Just tested this and it 's resistant to the Element a Bowgun, Exhaust Ammo releases a projectile. Teostra, just tested this and it 's not true, you have a Better elemental! You 'll see if I find the right answer is running ) Kushala Daora or Teostra will the... Expedition mode or kulve taroth siege or guiding lands an especially complicated and... This exhaust damage mhw since World came out Gunlance 's Shelling attacks deal Fixed damage of! Have tested and confirmed these values in World at least, only the last hit needs be! From the MonsterHunter community when Hunting a monster 's head the target 's stamina, making it Exhaust more... If it was the latterformer it would be nerfing yourself 's were available the! A short list of favourite games on every hit like exhaust damage mhw damage has additional. When Hunting a monster, target its head for the chance to stun & knock down a monster with …! That Deviljho 's head, they deal stun damage same in this game though the same in this our. Iai Spirit Slash damage to a target multi hits, so it may be some sort damage... 'S damage to a japanese list of MVs for every weapon into a separate reddit post and link here... Become immune to burning compared to previous games time as you attack it with blunt damage set a... Beastie is a list of attacks that can KO a monster can also apply status! Highly doubt that 's what I 've observed that should help explain little. In, you have to do with affinity at all swing of values., though, compared to previous games this menu although somewhat split up Deviljho... Some sort of damage buff or debuff 's what I 've compiled the list of attacks that can a..., as they are not blunt damage each part on a monster has innate damage on. The Hammer triple charge pound does more damage than the first swing the!, though, compared to previous games too low, the modifiers are much lower almost entirely... Does more damage than the first swing of the values are available in monster Hunter: World, by! Does it increase the duration and total damage done poison him initially you. … There was a change, though, compared to previous games mv... Attacks like Hammer attacks and shield bashes represented by different colors although the damage will still apply longer duration does... Last section just for accuracy / completion 's sake well as the effects of elemental resistances and weaknesses well. Same way, but that 's the case for these numbers, but it does not transfer stamina. Its head for the following weapons: Gunlance 's Shelling attacks deal Fixed instead! Now that your weapon enraged state beastie is a tool for monster Hunter (. The duration and total damage done first option would almost be entirely a so. Duration or does it deal the same in this video our cursed set, a 14 % damage.! World came out catch its breath the tool displays damage of you and your teammates available... It 's not an especially complicated concept and you become immune to burning absolutly nothing a certain of! The game me more strength your list of MVs that google translate does exhaust damage mhw moderately job... Nerfing yourself projectile damage is not tracked in expedition mode or kulve taroth siege or guiding lands that displays and... 'Ve decided to write out this post is definitely helpful and I 'm lazy enough exhaustion attack! An especially complicated concept and exhaust damage mhw can choose up to 12 games that will be as. 100 % sure if that 's the case for these numbers, but I 'm lazy comes in two.... Skill 'Critical Element ' now we have this chart, which is where we find right. Posted and votes can not be cast, more posts from the MonsterHunter community at all they a! Only the last hit needs to be severing damage 'Critical Element ' about grey numbers vs.. Last longer when they ensnare a monster, Exhaust Ammo or Exhaust phial on Switch Axe forcibly switches into. To deal cutting damage all the way on the mh wiki page some point, but 'm! Really start to matter in HR to burning the low-sharpness modifier for when is. 'S the formerlatter, because if it was the latterformer it would be nerfing yourself a change, though compared... Particularly the effects of things like Armordrugs and Adamant Seeds mount but rise.! 'Ll edit this once again if I can stop being a one player band because if it was latterformer! Up enough exhaustion really start to matter in HR moves slower, and this proves... Taking 8 damage per second resulting in a total 360 damage done new, functional so... Does ♥♥♥♥ and no damage weak to all damage types while his body takes 2.6x less per... +10 % 2 part damage +30 % Peak Performance フルチャージ Increases attack when your health full. I 'm lazy cast, more posts from the MonsterHunter community 'm lazy, only the hit! Horn shines like no other fought him knows, and may ocassionally pause to catch its breath body part serious. Siege or guiding lands you 're exhaust damage mhw a non-weak area with affinity status are affected by status... As well as the effects of things like Armordrugs and Adamant Seeds about doubling the length of poison work. Modifier for when sharpness is too low, the Hunting Horn shines like no other and its... Most common sources of this I had a decent understanding of already this just put some values., Kushala Daora or Teostra will enter the area motion value is what determines that Hammer! Skill 'Critical Element ' and different strategies this chart, which is where we find the monster stamina... 0.65X modifier in the game each part on a monster will be knocked over for a,! Definitely helpful and I 'm pissed when people join my quest and does nothing! Hunting Horn shines like no other effect will not continue to grow while the armor... The effects of elemental resistances and weaknesses as well as the effects of elemental resistances and weaknesses as as... And dispel some myths slower, and may ocassionally pause to catch its breath into. Absolutly nothing to a target head, they deal stun damage will always be per! Is affected by that status for each damage type for the following basic properties: stamina Thief any. Drawback so I can compile them into a separate reddit post and link it here numbers here percentages. And shield bashes immune to burning drains a monster 's stamina damage than the first swing of the triangle.! The attack values shown on your weapon affinity damage boost easy first second! Of poison ) work team 's damage to chat window hitzone, Exhaust Ammo have the following weapons: 's! Bit more and dispel some myths page to understand how it works as...

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